Every night, Eva Martinez dreams about the same man. During the day she tries to convince her mother she knows what she’s doing with her life—but it would help if Eva actually believed it.
It’s been centuries since Michael has had a real reason to live. After the loss of his love, nothing keeps his interest for very long—not even his friends, dabbling at being human.
When Eva and Michael meet, it awakens something in both of them. Eva’s dream-man-turned-real completes her in ways she’s never thought possible, and Michael feels his fire start to return.
But Michael's kind—angels—are forbidden to join with humans. And Eva has attracted the attention of Michael’s ancient enemy—the one who took his first love from him. He couldn't protect her, so he's determined not to let the same fate befall Eva. But can their relationship survive all he’s not telling her?
City of Hope and Ruin
Every night the monsters hunt.
A city that is the whole world: Theosophy and her companions in the City militia do their best to protect the civilians from the monsters, but they keep crawling from the Rift and there’s nowhere to run. Theosophy knows she’ll die fighting. It’s the best kind of death she’s seen, and at least she can save lives in the meantime.
They say the Scarred carve you up while you’re still alive.
A village in the shadow of a forest: Refugees from the border whisper about the oncoming Scarred, but Briony can’t convince her brother to relocate his children to safety. Briony will do anything to protect them. She owes them that much, even if it means turning to forbidden magic.
When Theosophy and Briony accidentally make contact across the boundaries of their worlds, they realize that solutions might finally be within reach. A world beyond the City would give Theosophy’s people an escape, and the City’s warriors could help Briony protect her family from the Scarred. Each woman sees in the other a strength she lacks—and maybe something more.
All they need to do is find a way across the dimensions to each other before their enemies close in.
Loves Shines Through
The world was whole before the war.
But war is a terrible thing, and terrible things are done in the name of defense and protection. And this war tore the world apart, fractured it, separated families and lives and dreams. The reasons why no longer matter, but the effects still linger. They cause pain, though the war is over.
But despite the monsters and the poisons and the despair, there is a glimmer of light. And hope and love are not gone from the world.
These four stories, set in the Fractured World, explore how light can make it through the darkness. How hope can conquer fear. And most of all, how love can still flourish, even when the world is bleak.
A young woman braves monsters to see the sky.
A reluctant man chooses forgiveness over suffering.
Lovers reunite to save a child and their community.
Best friends risk everything for each other.
Come see the light for yourselves.
Of Metal and Magic, Compendium One
Forged from the abyss by the elder gods, the history of Soria spans over 10,000 years.
In this time, the people of the world have seen bloody wars, the rise and fall of divine empires, and pitched struggles between dragons and unicorns—the very children of the gods who created men. Though the seed of civilization was planted on the continent of Elitor, people crossed the wide oceans to other lands, and to divergent evolutions. Today the world revolves around two great powers: Telsemar in the east, and Drumnaught in the west. It is from the dusty volumes in the duty halls of these cities' grand depositories, that we look back on the tumultuous history of Soria and the tales of Metal and Magic.
This collection features exclusive short fiction from the Of Metal and Magic team and Kit Campbell, Jane Dougherty, Anna Civolani, EA Robins, Roque Lattaro Neto, and exclusive character art by Morri Koester.
Hidden Worlds
Margery was lucky enough to stumble across the Spork Room, a magical writing community. The Spork Room has many useful writing tools, but the crowning one is the Door, through which all stories come to life.
Margery is writing a story about a pirate queen trying to bring her dead lover back to life. When she gets stuck, she decides to go through the Door. However, in the process, she breaks the number one rule: don’t go in without telling someone. She and her main character release an unspeakable evil, unbalancing the Door and making escape from it impossible. Now, aided by a jack-of-all-trades character named Someone, Margery and her pirate queen must set everything right by defeating this evil, or be trapped inside the Door forever.