Sometimes you find the weirdest things, amirite, squiders?

The Pandora Directive has a note that it’s a Tex Murphy novel, which meant nothing to me until, about halfway through, I happened to accidentally glance at the author bio at the end of the book.

But, anyway:

Title: The Pandora Directive
Author: Aaron Conners
Genre: Science fiction noir
Publication Year: 1995

Pros: Cool mash-up of traditional noir with some science fiction elements
Cons: A little too puzzle game-y near the end

On the surface, this is a fun scifi noir book (though I’m not sure if the main character, Tex Murphy, is from the 1940s and time traveled to the 2040s at some point, or if he just has a lot of nostalgia going on). It takes place in a post-apocalyptic San Francisco where people are out at night and sleep during the day to avoid the dangerous radiation levels.

But! It turns out that it’s the novelization of an adventure game. And The Pandora Directive is actually the fourth game in said adventure game series.

I love adventure games. I especially love ’90s-era adventure games (Monkey Island is my favorite series and, with the exception of the TellTales’ Tales of Monkey Island, I’ve played all the games multiple times. Tales is good too, I just keep getting distracted by life.), but somehow I missed this series completely.

I mean, I would have picked it up if I’d heard of it. Probably why I picked up the book. It’s noir, it’s scifi, there’s rumors of Roswell–what’s not to love?

According to Wikipedia, the Tex Murphy game series has had an interesting history. The first game is apparently a mashup of genres, though the other five games are fully in the adventure genre. And there was apparently a short film, and a radio show during the hiatus in game producing (there’s 16 years between the fifth and sixth games), two more game novelizations (of the 3rd and 5th games), and two non-novelization novels.

Huh.

As for the book itself, I really enjoyed it. It’s mostly noir, with just occasional trappings to remind you that you’re in the future and not the past. There’s the radiation thing so the characters are mostly active at night. Tex has a flying car, essentially. All the calls are video calls.

The Internet still works like the ’90s, which is when the book was written, but it makes me laugh. Always a danger when reading scifi written in the past. No one can predict everything right.

The characters are good, as is Tex’s voice. It hits the feeling of ’40s noir without including a lot of the more offensive bits. And in general the plot is good too. No real complaints, honestly, except that near the end, it starts to show its adventure game roots a little too much.

(If you’ve ever played an adventure game, you know they involve a lot of puzzle solving. And if you’ve never played an adventure game…they involve a lot of problem solving.)

There’s a lot of puzzle solving at the end. It felt like reading an adventure game. I don’t know if it would have bothered me as much as it did if I hadn’t known I was reading a novelization.

All in all, an enjoyable read. I’d recommend it if you like noir, Roswell mythology, the Tex Murphy games, or just need a fun read.

Have you read this, squiders? Played the games? Are they worth trying to hunt down?

Library Book Sale Finds: The Pandora Directive by Aaron Conners
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